Jun 06, 2007, 10:52 PM // 22:52
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#1
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Banned
Join Date: Jul 2006
Guild: Atomik Fear [aF]
Profession: W/E
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Petition to add more AB servers for this weekend's event.
Now I'm sure you all are excited on the SUPER MEGA addition onto the faction of your alliance for the wins this weekend, but even normally, how long on average does it take you to join an alliance battle. When I'm alone, ill quickly spam taking any group into AB lets just go! We start and it can take anywhere from 5-20 minutes before I get to enjoy a short game of AB.
With this weekend event, Alliance battles are sure to double, even more to triple or quadruple the normal amount of people. How then, are we expected to wait 1-2 hours to join a 15 minute scrimmage?
I don't own Anet, I don't know what they CAN and CAN'T do on their budget, but I am sincerely asking for them to upgrade the size of the AB servers so that we all can get in smoothly, if not for good, then just for this weekend, please, post your thoughts.
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Jun 06, 2007, 10:57 PM // 22:57
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#2
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Gaile actually said there are infinate (well a large amount) of servers, the problem is the finite amout of players aparently
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Jun 06, 2007, 11:12 PM // 23:12
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#3
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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I don't know for sure about AB, but I know for aspenwood theres a very small limit to consecutive games... fairly certain theres a limit on AB too, and if there is, I'm all for removing the limit or kicking it up a lot
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Jun 06, 2007, 11:42 PM // 23:42
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#4
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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the wait isn't because there aren't enough servers, it's because hardly anyone ab's or jade/aspenwoods (leechers killed the latter)
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Jun 06, 2007, 11:51 PM // 23:51
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#6
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Jesus you people will believe anything Gaile says... There is no way in hell theres an 'infinite amount of servers with a finite amount playing'.
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Jun 06, 2007, 11:55 PM // 23:55
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#7
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by Mr. G
Gaile actually said there are infinate (well a large amount) of servers, the problem is the finite amout of players aparently
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Then let's see the explaination why 5+ groups on each side still have to wait forever to get in a game. >.> There's a limited # of games going at a time, and that's what needs to be fixed.
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Jun 07, 2007, 12:14 AM // 00:14
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#8
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Wilds Pathfinder
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I think what she meant by infinite servers is that the game is designed to keep adding districts. For example More server resources are used if needed. This can be seen during holiday events such as halloween. There were 200 + Districts for LA
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Jun 07, 2007, 12:15 AM // 00:15
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#9
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Underworld Spelunker
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Quote:
Quote:
Originally Posted by Evilsod
Jesus you people will believe anything Gaile says... There is no way in hell theres an 'infinite amount of servers with a finite amount playing'.
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ummmm.............sod???
that infinite was in a quote by someone else............ummmm....look next time as Gaile never said that............ummm????
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Jun 07, 2007, 12:28 AM // 00:28
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#10
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Loviatar
ummmm.............sod???
that infinite was in a quote by someone else............ummmm....look next time as Gaile never said that............ummm????
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yes, she did. wetsparks posted a link
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Jun 07, 2007, 12:35 AM // 00:35
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#11
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Underworld Spelunker
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Quote:
Quote:
Originally Posted by Miral
yes, she did. wetsparks posted a link
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go back and actually read it..........i will even save you the effort.
write 50 times who said infinite and a hint.........it wasnt Gailr
Quote:
Originally Posted by Arduinna
I don't get it. Why can there be a infinite instances of the UW or Fow be made for every solo-farmer out there, but the servers can't handle a lot of AB's? Instead of spawning 24 seperate instances for 1 player only, encompassing a huge (PvE) area, the servers now only need to spawn only one relatively small area for 24 players once. I've never seen any evidence about there being a limit on server-size, and the only times I had to wait to enter a battle is because there weren't many people.
...puzzled...
Don't be puzzled. Someone's just talking nonsense.
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Jun 07, 2007, 12:48 AM // 00:48
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#12
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Loviatar
go back and actually read it..........i will even save you the effort.
write 50 times who said infinite and a hint.........it wasnt Gailr
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scroll down a little bit...
Quote:
Excuse me? There's no server limitation on alliance battles. Wherever did you get that idea?
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no server limitation...
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Jun 07, 2007, 02:16 AM // 02:16
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#13
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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There isn't any limitation on servers. I've never seen any evidence at all to support this theory--why on earth would they limit AB instances and not any other kind of instances?
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Jun 07, 2007, 04:19 AM // 04:19
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#14
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Usually the problem is caused by not enough people wanting to join the AB games. For example, when the map is ancestral, there is generally only 8-10 players in a typical luxon district, meaning that's not even enough to field a team, but the kurzick side has 100 groups waiting to go in and farm faction. Similarly, when it's in canyon, there aren't many kurzick groups but a bunch of luxon ones. While servers may have been an issue in the past, I don't think it is anymore.
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Jun 07, 2007, 05:32 AM // 05:32
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#15
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Lion's Arch Merchant
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Hope my memory serves me right.
During the faction pvp beta preview, one can get in a game immediately despite the large population. However after faction release, people start getting no opposing party even though there are many groups on both sides waiting to join. Thus giving rise to the theory of AB server limit.
This is also evident in Fort Aspenwood, especially during an old double FA faction event.
Nowadays it is more due to a lack of players so people have no idea whether there is still a server limit.
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Jun 07, 2007, 06:23 AM // 06:23
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#16
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Quote:
Originally Posted by KamikazeChicken
Then let's see the explaination why 5+ groups on each side still have to wait forever to get in a game. >.> There's a limited # of games going at a time, and that's what needs to be fixed.
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Exactly. I have yet to find out why there's a bunch of players on both sides waiting forever to play sometimes. All it takes is asking a friend who is Ab'ing on the opposing side if there are or are not teams waiting over there too. Occasionally, the other side was very sparse, and that does mean its a finite player pool problem in that case - but many times when I was AB'ing a lot there was a fair amount of wait time on both sides. Sometimes quite an excessive wait at that.
May well indeed be different now, with a population much more slanted towards Kurzicks and quite sparse in Luxon. During the height of AB in early to mid Factions, even though Kurzicks still outnumbered Luxon usually, there were still enough waiting teams on both sides to give rise to the server limit theory. Was why I stopped honestly. Would still love to do it. Will check out this event.
Last edited by Aera Lure; Jun 07, 2007 at 06:26 AM // 06:26..
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Jun 08, 2007, 01:24 PM // 13:24
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#17
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Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
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i havent done ab on the luxon side but if what Gaile says is true and there are no limits then Imay start to swap sides if I wait too long on one of them
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